The TRENCH: DECAY Arsenal is a current-client lookup task, not a reliable public tier list yet. The game is officially a WW1 squad PvE shooter, so firearms and close-range combat are relevant player questions. Recent independent code guides also agree that Enlisted Firearms Crates and Enlisted Melee Crates exist, but the official Roblox description at this checkpoint directly names only Cosmetic Crates. No complete current weapon names, statistics, rarities, unlock sources, class associations, or rankings passed the publication gate.
This hub shows how to build and use an accurate loadout record from the live interface. It separates visible facts from assumptions, gives comparison criteria that do not require invented numbers, and explains why a named weapon Dex and “best weapon” page are deferred. You can still make a practical choice: record what the client shows, identify the job your squad needs, test one change in the same build, and keep the result tied to its date.
What the current evidence supports
1MVISITSThe table is a publication-status index, not a claim that unknown systems are absent. Leaving a field unknown is more accurate than filling it with a historically plausible WW1 item or a name copied from another game.
Build a loadout record from the live client
Open the current inventory, equipment, crate, or loadout interface shown by your session. Record the exact display name of each equipped option, its category, every visible stat label, the source text the client provides, and the build date. Preserve punctuation and capitalization so similar entries are not merged by memory.
Capture the complete card or panel rather than cropping to a single number. A value is only interpretable when its label, unit, comparison scale, equipped slot, and build are visible. If the game uses bars without numbers, record the bar state as displayed instead of converting it into an invented percentage.
Separate observed from inferred fields. “The panel calls this a firearm” is observed. “This must come from the Enlisted Firearms Crate” is inferred unless the same client explicitly shows that source. “This WW1 weapon historically used a certain cartridge” is outside the game evidence and should not be used as a gameplay stat.
Repeat the snapshot after a title or build change. TRENCH: DECAY is officially in active beta, and the audit observed a cached [SKILL UPDATE] title while the live page showed [MAJOR ORDER]. A loadout comparison without a checkpoint can become misleading quickly.
Compare choices by squad job
Start with the operation you need to improve. If the squad loses control while crossing open space, prioritize a choice that the current client and your own test show can support that distance. If the problem occurs inside tight trenches, compare handling and close-range actions shown by the game. Do not translate these jobs into a specific weapon name until the item is verified.
Use one controlled change. Keep the same build, similar route, and similar squad role, then change one equipment choice. Record whether you could maintain the intended position, respond to the current objective, and preserve extraction readiness. A single run does not prove a global best, but it can tell you which option works for your current job.
Consider the squad’s coverage. Several players choosing the same narrow job may leave another angle or phase unsupported. Ask what the group already covers before copying a popular loadout. The official design is squad PvE, so team complement can matter more than an isolated damage impression.
Keep gas and extraction in the decision. A choice that feels strong during the push may be awkward when movement, visibility, or regrouping becomes the priority. Exact equipment penalties are not claimed; the practical check is whether you can still perform the live mission operations reliably.
Firearms checklist
For each firearm the current client actually shows, record its displayed category, visible actions, ammunition or reload information where present, aiming behavior, and any explicit range or handling labels. Do not supply missing values from real-world history or another Roblox shooter.
Test basic operation in a safe context: equip, aim, fire, reload, switch away, and return. Use Preferences to verify the current bindings. If an input behaves differently with another item or stance, note the condition rather than publishing one universal control rule.
During a deployment, evaluate whether the option lets you cover the intended angle without separating from the squad. Record common failure cases such as losing sight of the objective, committing to a reload at the wrong time, or choosing a position that blocks teammates. These observations are more actionable than an unsupported letter grade.
An individual firearms child page remains deferred because no reliable complete current roster and source data were available. A partial list labeled “all weapons” would be worse than this verified workflow.
Melee and close-range checklist
Recent independent control coverage describes light and heavy melee, block, and kick actions, but the official public description does not list those bindings. Confirm every action in Preferences and in the current client before relying on it.
Record the exact melee item name and any visible action or defense labels. Test how the current interface communicates attack commitment, recovery, and blocking without converting animation impressions into unverified damage or timing numbers.
Melee range can make spacing and teammate position especially important in trench routes. Avoid stepping through a teammate’s angle or chasing a target away from the mission. The Tactics hub covers position and regrouping; this hub keeps the equipment evidence separate.
A melee child page is also deferred until a current roster, acquisition source, and enough item-specific operations can support a substantial resource.
Cosmetics and gameplay claims
The official 1MVISITS description confirms 3 Cosmetic Crates as part of its stated reward. That verifies the entity name and the fact that the developer tied it to a published code. It does not verify the crate’s full contents, odds, rarity system, duplicate handling, or whether any cosmetic affects gameplay.
Treat a cosmetic as visual unless the current game explicitly states an effect. Do not infer gas protection from a mask’s appearance or historical purpose. A recent player question about a named gas mask did not have a reliable answer, so no acquisition route is published.
When opening or inspecting a crate, record the displayed crate name, contents preview, odds if the client provides them, duplicate language, and resulting item. Do not use an independent calculator or code list as proof of the loot pool.
Why no best weapon or class tier list
A ranking requires a complete current inventory, comparable statistics, a repeatable test method, mission context, and a dated build. None was established well enough for the 2026-07-30 checkpoint. The beta can also change balance faster than a search result updates.
Class and skill names, effects, costs, and unlock conditions remain verification-gated. A cached update prefix containing “Skill” is not proof of a particular system or rework. Code names containing “warbond” or “firearms” are also not sufficient to define mechanics.
The next publishable step is a known-item index where every entry has an exact in-game name, source, visible fields, evidence status, and check date. Until then, this hub remains a direct top-level page with no empty dropdown and no fabricated child count.
Arsenal FAQ
What weapons are in TRENCH: DECAY?
A complete current roster was not supported by reliable public evidence. Use the live inventory and record exact names; this page will not guess from the WW1 setting.
Are there Firearms and Melee Crates?
Two current independent code guides report Enlisted Firearms and Enlisted Melee Crates. That is community-corroborated evidence, not a first-party description claim.
What is the best weapon?
No defensible tier list exists here because the complete roster, stats, acquisition, and dated tests were not established. Choose by current squad job and test one change at a time.
Do cosmetics change gameplay?
The official page confirms Cosmetic Crates but does not publish gameplay effects. Treat effects as unknown unless the current item panel states one.
Where are the Firearms, Melee, Loadouts, Cosmetics, and Classes pages?
They are deferred until each intent has enough verified item data and operations to meet the content gate. Empty or partial indexes are intentionally not published.